Sunday, October 30, 2011

Worms 2

















Game play is turn-based, with each team moving in sequence (which is determined randomly) across two-dimensional terrain. During a single turn, a team can only move one of its worms. Worms can crawl and jump, as well as (when the appropriate items are available) swing by ninja-rope, parachute, teleport, and bungee. The objective of a traditional match or campaign mission is to defeat all opposing teams by killing their worms.Each worm begins the round with a specific amount of health (which is predefined by the chosen game options or by scripting in campaign levels). When hit with a weapon, the worm will lose health depending on the power of the weapon and the directness of the hit. A worm can be killed either by having its health reduced to zero or being knocked into the water around and below the level.[3]

Worms 2 was the first game in the Worms series to feature completely integrated local and online TCP/IP multiplayer in addition to the regular hotseat mode, which allows up to 6 players to compete.At the peak of its popularity, as many as 200 people were playing online at any given time.













Game Screen Shots















Processor: Pentium 75 or higher

RAM: 16 MB

Video Card: 1 Mb

Sound Card: 100% SoundBlaster (16-bit)




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