Sunday, October 30, 2011

Resident Evil 2















Resident Evil 2 follows the same gameplay mechanics as its predecessor. The game's graphics are composed of polygonal character models, and items superimposed over pre-rendered graphics, using fixed camera angles. The player must travel through a variety of locations, solving puzzles and fighting numerous mutated creatures in order to complete the game. The player can arm themselves with a variety of firearms, although ammunition is limited. The game features an improved graphics engine over the previous game, allowing for more zombies to appear on screen. In addition, the player can now determine their character's health based on their animation. A character in the 'caution' stage of injury will cover their stomach with his or her hand, while a character on the verge of death will limp.The main addition to the gameplay is a scenario system. Resident Evil 2 offers two playable characters, Claire Redfield and Leon S. Kennedy, each with their own scenario. However, after finishing one character's scenario (the "A" game) and saving the data, a second scenario (the "B" game) is unlocked in which the same series of events are depicted from the other character's perspective. Actions taken by the player during the first scenario affects the player's surroundings during the second scenario. In addition, one's character also has access to one area in their B game that they normally would not have access to. There are two scenarios for each character.













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Operating System: Windows XP/98/95

Processor: P2 266 mhz.

Video Card: 8 MB 3-D image-supported video card

RAM: 64 MB RAM

HDD: 300 MB free space




ZanZarah: The Hidden Portal

















The game follows the story of Amy, a young girl from London who on her eighteenth birthday receives the strangest present in her life - a magic rune - from an even stranger creature, a goblin who appeared out of nowhere and disappeared without saying anything. The rune was one of the teleportation runes that the inhabitants of a magic parallel world ZanZarah used to travel across their lands.Upon her arrival in ZanZarah, Amy discovers that she is the one an ancient prophecy told of and that it is her destiny to become the greatest fairy trainer of all times and save both her world and ZanZarah from impendent destruction. Of course, to accomplish that she must undertake a long journey but being an inquisitive and optimistic person, Amy readily accepts her destiny. After all, this world of ZanZarah looks so much more beautiful and safe than hers...













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PII 350

64 MB of RAM

8 MB 3D graphics card




Sacred















The Daemon and Dwarf were additional characters added in the expansion Sacred Underworld and included in Sacred Gold.



Each character begins in a different part of Ancaria (the continent that Sacred takes place within), and with a different starting quest. For example, the Gladiator starts in a colosseum, enslaved by his master, while the Seraphim starts in a church. The Dark Elf starts on a cliff with a Wood Elf companion. Throughout the game, the characters all receive different sub-quests.Each character class is also restricted to a certain set of items, and has a different set of skills. To increase these skill levels, characters must find runes which correspond to those skills, a rather novel system in contrast to the more mainstream model of skill points. Some character classes have identical skills, but the runes from one class cannot be used to advance skills in another class. Runes may be traded.













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800 MHz Processor, 256MB RAM, 16MB 3D video card (DirectX 8 compatible), DirectX compatible sound card, 2GB hard disk space, Windows 98/ME/2000/XP, Internet connection/Network card for multiplayer modes

Linux: 1GHz Processor, 256MB RAM, 32MB 3D video card (OpenGL compatible), OSS/ALSA compatible sound card, 3.7GB hard disk space




Tomb Raider 3 Adventures Of Lara Croft















Tomb Raider III has a serious jump level design and variety Compared to Tomb Raider II. Locations include the rainforests of India, London, Nevada, South Pacific Islands and Antarctica, making up a total of 19 massive levels set in varied terrains and conditions. The levels are less linear than in the previous games thanks to the multiple paths of exploration and puzzles. New weapons include the MP5, Rocket Launcher, Grenade Launcher and Desert Eagle and there is a larger range of enemies, Including more exotic animals. Including a few new moves Lara is also capable of sprinting, crawling and "monkey swinging." Tomb Raider III stays in the action / adventure genre as well as the third person perspective. These have become one of the things that the series of games is known for. When the game begins, Lara Croft is searching for the artefact in the ruins of an ancient Indian temple once inhabited by the Infada tribe. She encounters a researcher working for RX Tech who appears to be insane. After parting ways, the researcher beats Lara to the Infada Stone, gaining supernatural powers. After killing him and taking the artefact, Lara is approached by Dr. Willard, the head of RX Tech, who explains the origins of the Infada Stone.















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Operating System: Windows 95/98

Processor: Pentium 166 MHz

DirectX 6.0

RAM: 16 MB

HDD: 202 MB

Video Card: SVGA 4MB

DirectX 6.0

Sound Card: 16-bits




Age Of Empires 1









Age of Empires requires the player to develop a civilization from a handful of hunter-gatherers to an expansive Iron Age empire. To assure victory, the player must gather resources in order to pay for new units, buildings and more advanced technology. Resources must also be preserved, as no new resources become available as the game progresses, meaning, if you cut a tree down, the tree will not come back.Twelve civilizations are available. Each with individual sets of attributes, including a varying number of available technologies and units. Each civilization has technologies unique to them, so that no civilization possesses all the technologies possible within the game.A major component of the game is the advancement through four ages. These are the Stone Age (Mesolithic/Paleolithic), the Tool Age (Neolithic/Chalcolithic), the Bronze Age and the Iron Age. Advancement between ages is researched at the Town Center, and each advancement brings the player new technologies, weapons, and units.






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90 MHz Processor
16MB RAM
80MB hard disk space
1MB GPU
Keyboard
Mouse



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  • Worms 2

















    Game play is turn-based, with each team moving in sequence (which is determined randomly) across two-dimensional terrain. During a single turn, a team can only move one of its worms. Worms can crawl and jump, as well as (when the appropriate items are available) swing by ninja-rope, parachute, teleport, and bungee. The objective of a traditional match or campaign mission is to defeat all opposing teams by killing their worms.Each worm begins the round with a specific amount of health (which is predefined by the chosen game options or by scripting in campaign levels). When hit with a weapon, the worm will lose health depending on the power of the weapon and the directness of the hit. A worm can be killed either by having its health reduced to zero or being knocked into the water around and below the level.[3]

    Worms 2 was the first game in the Worms series to feature completely integrated local and online TCP/IP multiplayer in addition to the regular hotseat mode, which allows up to 6 players to compete.At the peak of its popularity, as many as 200 people were playing online at any given time.













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    Processor: Pentium 75 or higher

    RAM: 16 MB

    Video Card: 1 Mb

    Sound Card: 100% SoundBlaster (16-bit)




    Caesar III















    Cities in Caesar III try to accurately reflect the life of Roman citizens- the lowest plebs live in tents and shacks, while the richest patricians live in villas. Staple foods include wheat, fruits, vegetables, and pork, and wine is required for some festivals and houses. Citizens wander the streets in their various garbs and can tell the player their name and how they feel about the city.Access to services such as market goods, entertainment, hygiene, education, and taxation are represented by "walkers," which are people sent out from their buildings to patrol the streets. Any house that is passed by a walker is considered to have access to the services of the walker's building. All movements of goods and coverage of walkers are accurately reflected by citizens walking the streets: a player can watch a farm's crop progress, and when it's ready a worker will push a full cart from the farm to a nearby warehouse or granary; then return with an empty cart.Battles are fought by instructing a legion to march to the enemy, then arrange themselves in a particular formation. After this the soldiers take over and fight the battle.There is no terrain editing, other than permanently removing trees to clear land for building.Short video clips are played for significant events, such as city milestones or messages from the Roman Emperor.A manual accompanies Caesar III, though there are minor discrepancies from the game in some editions.













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    Pentium 90MHz

    16MB RAM

    SVGA, High Color 16-bit

    4X CD-ROM

    150MB Hard Drive Space

    Windows compatible soundcard

    RECOMMENDED

    Pentium 133MHz or better

    32MB RAM






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