Sunday, October 30, 2011

Caesar III















Cities in Caesar III try to accurately reflect the life of Roman citizens- the lowest plebs live in tents and shacks, while the richest patricians live in villas. Staple foods include wheat, fruits, vegetables, and pork, and wine is required for some festivals and houses. Citizens wander the streets in their various garbs and can tell the player their name and how they feel about the city.Access to services such as market goods, entertainment, hygiene, education, and taxation are represented by "walkers," which are people sent out from their buildings to patrol the streets. Any house that is passed by a walker is considered to have access to the services of the walker's building. All movements of goods and coverage of walkers are accurately reflected by citizens walking the streets: a player can watch a farm's crop progress, and when it's ready a worker will push a full cart from the farm to a nearby warehouse or granary; then return with an empty cart.Battles are fought by instructing a legion to march to the enemy, then arrange themselves in a particular formation. After this the soldiers take over and fight the battle.There is no terrain editing, other than permanently removing trees to clear land for building.Short video clips are played for significant events, such as city milestones or messages from the Roman Emperor.A manual accompanies Caesar III, though there are minor discrepancies from the game in some editions.













Game Screen Shots















Pentium 90MHz

16MB RAM

SVGA, High Color 16-bit

4X CD-ROM

150MB Hard Drive Space

Windows compatible soundcard

RECOMMENDED

Pentium 133MHz or better

32MB RAM






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