Changes From Act II
Fixes:* Regeneration and Rejuvenation are a percentage of max HP/SP now* Changed SP cost of healing abilities to make them more efficient* Edited stat growth of Vel and Rien to make them more useful* Fixed bug with the way Reactions are changed in the menu
Changes:* New battle algorithms which, instead of having hard damage/dodge limits, have an elastic effect (i.e., every point you put in a stat is useful)* Streamlined Ascension elements* New menu UI* Changed and added icons for a lot of items (especially accessories)* Reduced encounter rate in Maladorr Manor* Fixed the frequency and timing of the �headaches� in Maladorr Manor
New Features:*New Status Effects: From Alert (immunity to Vital Hits) to Lucky (passively manipulate probability), there are plenty of new tactical statuses, both positive and negative*Multiple Endings: There are a total of five endings you can collect, counting Bad Ends.*New Cycle: Completing one of the two main endings will allow you to restart Act III with your old items and stats so that you can take another path.*Void Arena: Re-fight a more powerful version of any boss you�ve previously fought for great rewards.*New Party Members: Collect up to two new party members, depending on your decisions.
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